![]() The stuff you do will still only take 16.7ms to register on the actual console, but on the shitty TV you're basing your tracking and aiming off information that already happened 50ms ago, effectively adding it to your input lag. On a shitty TV with 50ms input lag, it would equate to 66.7ms, giving them a 49ms advantage. ![]() On their 1ms monitor, that would equate to 17.7ms before seeing an input on screen since it only takes 1ms to get from the console to the display. ![]() Say you're at 60fps and getting 16.7ms input lag, it is finally finished being rendered and ready to be sent to the output device. The way it works is your monitor/TV's input lag gets added to the input lag of the game.
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